

After only a few initial concepts, the mythical chinese martial-arts setting of Jade Empire 2 was dropped in favor of a more urban, near-future sci-fi settings.
#BEST BIOWARE GAMES NOT BY BIOWARE EDDIT SERIES#
While the first-person-RPG-shooter style of Mass Effect sounded like the best type of game to sell to the Xbox / Halo crowd, Jade Empire 2 was chosen as the core to develop a new action RPG series for both consoles and PC. Bioware decided to also develop this new project for PS3, creating a new role playing experience that could have matched the titles from their golden age of Baldur’s Gate and Neverwinter Nights. We don’t know what exactly happened after that, but it’s possible that the not-as-high-as-expected sales for the original Jade Empire on the Xbox made the team rethink their Xbox-only strategy and the future of their Jade Empire IP. We’ve also said in the past that we’re working on not just one, but two Xbox 360 titles. “BioWare definitely plans to continue the Jade Empire franchise The Jade team did a great job with the first game in that series we have great teams working on all of our games here. As reported by Gamespot in November 2005, BioWare co-founder Ray Muzkya told to the press: Only a few months later Microsoft released their Xbox 360 and Bioware was already working on 2 exclusive titles for the new hardware: Mass Effect and Jade Empire 2. The results was one of the best action RPGs released on the Xbox: Jade Empire, published in April 2005. To try to create a new successful IP and to be able to win the average console owner, Bioware decided to embrace a more action oriented combat system suitable for controllers. Still, part of the success was because of the popular Star Wars series, not for a proprietary IP, and BioWare wanted it all. The real console success for Bioware arrived in 2003 with the help of LucasArts, when they released Star Wars: Knights of the Old Republic for the original Xbox. Unfortunately, it did not set the market on fire as they could have dreamed for. At the end of the ‘90s they wanted to enter the console market and developed MDK2 for Interplay (published in 2000 for Dreamcast and PC), creating a quality third person action-shooter loved by fans and the critics. In the mid ’90s BioWare became a favorite team to western RPG fans thanks to cult classics such as the Baldur’s Gate and Neverwinter Nights series. To understand better what happened to Jade Empire 2 and the importance of Revolver in Bioware’s market strategy, we have to dig down to remember what the studio was doing before being acquired by EA with 3 major ongoing series ( Mass Effect, Dragon Age and Star Wars: The Old Republic). While it’s already unfortunate that we will never be able to play an original BioWare title, the story behind Revolver becomes even more tragic when one finds out that the project was initially started as another, most-requested-by-fans game: a sequel to cult-following, martial arts RPG Jade Empire. Unfortunately, in 2009 the game was canned for a series of complex reasons and Bioware never officially announced Revolver to the public, without showing any images or releasing any info. While Mass Effect would have been their major exclusive for Microsoft’s home console (PC version of ME was released 6 months later), Revolver was meant to be their new multiplatform series and many resources were put into the project, taking about 5 years to develop. The project started around the same time as they were working on the first Mass Effect for Xbox 360 (announced in October 2005).
#BEST BIOWARE GAMES NOT BY BIOWARE EDDIT PS3#
Revolver is the codename for an ambitious action RPG that was in development for PC, Xbox 360 and PS3 by BioWare with the help of Big Sandwich Games.
